Sculpture — Revival Fivem Updated

-- Place inside a client script in your sculpture_revival resource Citizen.CreateThread(function() local sculptureHash = GetHashKey("prop_sculpture_revival") while true do Citizen.Wait(500) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local sculpturePos = vector3(123.45, 678.90, 30.0) -- Update to your sculpture's location if #(coords - sculpturePos) < 5.0 then -- Trigger revival animation / particle effect TriggerEvent("sculpture:revive") Citizen.Wait(10000) -- 10 sec cooldown end end

Below is a draft you can use for a community announcement, forum post, or technical update regarding this topic. sculpture revival fivem updated