: Colonists can now read textbooks to gain skills, schematics to advance research, or novels for recreation, adding a new dimension to colony development. Technical Optimization : A major rewrite of the pawn rendering system has multi-threaded character drawing Steam Community , significantly improving performance for large colonies. The Quartet of Expansions
The 1.4 build is designed to make the DLCs feel like a single, cohesive system. Biotech - Rimworld DLC Rundown rimworld 143901 all dlcs new
Before 3901, children were essentially small adults. Now, the "Learning" mechanic is tied directly to the quality of the classroom (chalkboards, whiteboards, school desks). Children raised in 1.4.3901 gain "passions" (burning interests) based on their caregivers' skills, not random rolls. : Colonists can now read textbooks to gain
New colony, new horrors.
The most significant addition to the "all DLCs" experience in version 1.5 is the Anomaly expansion. This isn't just another layer of management; it’s a shift into cosmic horror. Biotech - Rimworld DLC Rundown Before 3901, children
: Adds belief systems, allowing you to run anything from a group of "blind tunnel-dwellers" to a "cannibalistic drug-cult".
Just punched in 143901 with ALL DLCs active (Biotech, Royalty, Ideology, Anomaly).