: 3Dmigoto is built almost entirely around the DX11 API. While there is basic code in the repository to enable overlays or warnings in DX12 using "11On12" compatibility mode, it cannot "hunt" shaders or perform full modding in native DX12 environments.
is a work-in-progress fork of 3DMigoto (specifically derived from the geo-11 code base) designed to bring compatibility to DirectX 12 . 3dmigoto dx12 full