In the early game, money is tight. Do not waste time exploring until you have $500 in the bank.
Camp Pinewood is a narrative-driven exploration chapter. Your goal: before sundown to earn the “Honor Camper” achievement and unlock the lakeside cabin scene.
Here’s the interesting choice: at midnight on Day 3, when the screams start, walk the other way. Go to the overgrown archery range. Sit on the rotting bench. Do nothing. For two full minutes of real-time, the screen will flicker. The audio will distort. The game is trying to scare you into moving. Don’t. Eventually, the ghost of the girl from the photograph appears—not as a monster, but as a silent, sad figure. She points toward the old well. You don’t find a weapon there. You find a locket. Inside is a note: “We said we’d meet at midnight. You never came.”