This mod focuses on the era of gunboat diplomacy and empire building. It solves the issue of colonization in AoH2, which is usually just clicking empty land.
options = accept = text = "Accept the deal." effect = add_resource = type = money value = 300 change_relation = target = FRA value = 5 age of history 2 mods with events
Have a favorite event mod we missed? Let the community know in the comments below. And remember: Always back up your GameEvent.json . This mod focuses on the era of gunboat
Best for: Chaos and historical flavor BEII is the gold standard. It doesn’t just add events; it creates cascading disasters. Playing as Weimar Germany in 1930? Expect a monthly event chain simulating the Great Depression’s grip, the rise of street militias, and ultimately, the fateful appointment of a certain chancellor. The mod uses events to force historical paths without hard-coding them. Ignore an event about the Reichstag Fire? You might lose stability. Embrace it? You unlock unique military focuses. Let the community know in the comments below
This mod is almost entirely driven by events. You will spend as much time reading about the internal politics of your chosen nation as you will moving troops. It features custom UI and localized events for the USA, Germany, and the fractured Russian warlords.
: While primarily known for its high province count and combat mechanics (like nukes and manpower), it also includes unique scenarios with localized events.