Ripples -v0.7.0- -jestur- -

| Behavior | What it actually does | How to use it | |----------|----------------------|----------------| | Score jumps backwards | Jestur penalizes predictable patterns, not mistakes | Change your hit timing every 4–5 beats | | Visual freeze for 0.2 sec | The engine is generating a new echo layer | Don't panic – keep tapping; it recovers | | Metronome goes silent for 1 beat | You've entered "Ghost Ripple" mode | Listen for the absence – that's your new downbeat |

The following choices from Episode 7 impact your relationship scores and available scenes: A) "I hope all old ladies look like you then" ( +1 Tiff ) . Krystal & Daphne (Poly Route): To unlock certain scenes, you must have [Krystal] >= 5 . Ripples -v0.7.0- -Jestur-

How this version moves the project closer to its "v1.0" or final release state. 2. Version 0.7.0 Changelog & Features | Behavior | What it actually does |

v0.7.0 optimized queue operations and reduced per-ripple allocations. In microbenchmarks (random graphs, V=100k, avg degree=4), single-threaded propagation of 1k ripples completed within ~300ms; memory peak ~120MB. (Benchmarks depend on runtime and GC; tune concurrency and pooling for large workloads.) (Benchmarks depend on runtime and GC; tune concurrency

Have you tested the -Jestur- build? Share your benchmarks and shader hacks in the comments below. For breaking changes, follow the devlog at ripples.sim/jestur.0.7.0