The PSP rendering engine relies on aggressive LOD management. When the camera is pulled back to a "Broadcast" height, the engine attempts to render crowd models and distant stadium sections at higher detail levels than the default camera intended. This can lead to clipping (where the camera cuts into stadium geometry) or significant frame rate drops.
Use UMDGen to extract the PSP_GAME/SYSDIR/BOOT.BIN and the 0_TEXT.AFS file containing the camera logic. Pes 2013 Psp Camera Ps4
: Open PES 2013 and check the camera settings. The default "Wide" or "Long" view should now reflect the updated PS4 perspective. Alternative: In-Game Camera Settings The PSP rendering engine relies on aggressive LOD management