Undertale Boss Battles Script -

# Define the battle logic def flowey_battle(player): while flowey_stats['hp'] > 0: # Player's turn action = player.get_action() if action == 'attack': flowey_stats['hp'] -= player.attack print(f"Flowey took player.attack damage!") elif action == 'defend': print("Player is defending!")

# Transition to defending state "transition": "player_defended", "target_state": "defending", Undertale Boss Battles Script

const actCommands = "Check": () => showBossStats(), "Flirt": () => if (boss.name === "Papyrus") boss.spareProgress += 30; showText("* You flirt. Papyrus blushes."); , "Threaten": () => boss.dialog = "* ...?"; boss.spareProgress -= 10; # Define the battle logic def flowey_battle(player): while