Textures.ini
: Allowing modders to distribute "Texture Packs" that users can simply drop into their emulator's texture folder. "Complete Piece" Example
: The file must be placed within the specific game's folder inside the emulator's TEXTURES directory (e.g., PSP/TEXTURES/ULUS10214/ ). textures.ini
: Dolphin's textures.ini requires the texture hashes to be exact. Use the built-in hash calculator via the "Debug" menu. : Allowing modders to distribute "Texture Packs" that
file can occasionally cause minor delays during game boot-up [16]. Efficiently organized textures.ini Use the built-in hash calculator via the "Debug" menu
# [options] section defines how the emulator handles textures [options] version = 1 hash = quick # Options: quick, xxh64 (more accurate) ignoreAddress = true # Ignores memory address; uses только image content hash save = false # Set to true if you want to DUMP textures from the game replace = true # Set to true to ENABLE custom texture replacement # [games] section limits these textures to specific game IDs [games] ULUS10234 = true # Example: ID for a specific PSP game version # [textures] section contains the actual mapping # Format: [original_hash]=[path_to_new_file] [textures] 058a2f4c = textures/character_skin_hd.png 06b11d3e = UI/main_menu_button.jpg 09f22c1b = environment/grass_texture_v2.png Use code with caution. Copied to clipboard Key Parameters Explained