: Features self-shadowing and the ability for particles to be affected by dynamic scene lighting.
Before v2.0, particle systems in After Effects were either clunky native tools (CC Particle World) or required expensive, complex 3D software. Trapcode Particular originally launched as a sprite-based generator, but version 2.0 bridged the gap between 2D compositing and 3D motion graphics.
: Features self-shadowing and the ability for particles to be affected by dynamic scene lighting.
Before v2.0, particle systems in After Effects were either clunky native tools (CC Particle World) or required expensive, complex 3D software. Trapcode Particular originally launched as a sprite-based generator, but version 2.0 bridged the gap between 2D compositing and 3D motion graphics.