Example:
To understand the value of a portable preset, one must first understand the inherent fragility of a COM3D2 save file. A standard preset (saved via the in-game Makeup menu) is, by default, a delicate web of dependencies. It holds sliders for body proportions, face shape, and expression. However, it rarely holds the actual 3D model data for custom clothes, accessories, or unique skin textures—items that usually reside in external Mod folders (GameData, Sybaris, or BepInEx plugins). Consequently, loading a preset on a different PC or after a mod purge often results in the dreaded "Missing Mod" error: a nude, bald maid with default eyes staring back at the user.
If you don't trust third-party software, here is the manual "preset portable" workflow. com3d2 preset portable
If you are looking to create a "portable" post to share your designs on forums or Discord, here is a solid template and guide to ensure others can actually use your creation. 👗 COM3D2 Character Preset Share Character Name/Theme: [Insert Name or Theme, e.g., "Gothic Maid - Seraphina"] Preset Type: [e.g., Face only / Full Body / Outfit Only] Game Version: [e.g., 2.31.1] Required DLCs: [List any official DLCs used, or state "None"] Mod Dependencies: [List required Sybaris/BepInEx mods or "Vanilla"] 📥 Download Link Insert Link Here (Mega, Mediafire, etc.) 🛠 Installation Instructions (Portable Method)
To make this portable , users must also copy any custom textures from GameData/Texture/ or mod folders. Example: To understand the value of a portable
First, let’s clarify the base. A preset in COM3D2 is a save file (typically .preset or included inside .menu files) that stores:
Enter the concept of the — a fan-driven standard for making your digital creations platform-agnostic, transferable, and backup-friendly. However, it rarely holds the actual 3D model
Recipients must download the mods themselves. This is the only ethical "portable" system.