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Scripts Para Duelos De Asesinos Vs Sheriffs Values Better -

En el contexto de estos duelos, un script no se refiere necesariamente a un código de programación para modificar el juego (lo cual puede resultar en un baneo permanente), sino a una que dicta cuánto vale cada cuchillo o revólver en la economía del juego.

: Players typically receive both a knife (Murderer) and a gun (Sheriff). Scripts manage the specific inputs, such as pressing to throw the knife on PC. Trading and Economy scripts para duelos de asesinos vs sheriffs values

-- Assign Assassin if #availablePlayers >= 1 then local assassin = availablePlayers[1] assassin.RoleValue.Value = ROLE_ASSASSIN assignWeapon(assassin, "Knife") -- Custom function to give gear updateLeaderboard(assassin, "Role", "A") end En el contexto de estos duelos, un script

| Value Name | Type | Purpose | | :--- | :--- | :--- | | | String | Stores "Assassin", "Sheriff", or "Innocent". | | Kills | Int | Tracks kill count for leaderboard. | | Ammo | Int | Critical for the Sheriff's gun mechanics. | | IsAlive | Bool | Determines if a player can participate in the duel. | | RoundTimer | Int | Controls the duration of the match. | Trading and Economy -- Assign Assassin if #availablePlayers

return Config