The old "static" diplomacy of the base game was replaced with a system based on Diplomatic Capital . You can now purchase "Traits" for your leader, upgrading your faction's personality and abilities while forging specialized agreements with neighbors.
Instead of specializing in just one path (Harmony, Purity, or Supremacy), players can invest in multiple to unlock unique hybrid units and upgrades. Artifact System: The old "static" diplomacy of the base game
: The expansion replaces the passive diplomacy of the base game with a system centered on Diplomatic Capital . Leaders now have dynamic traits (like Industrialist ) that can be upgraded. Relationships are governed by Fear and Respect The old "static" diplomacy of the base game
The old "static" diplomacy of the base game was replaced with a system based on Diplomatic Capital . You can now purchase "Traits" for your leader, upgrading your faction's personality and abilities while forging specialized agreements with neighbors.
Instead of specializing in just one path (Harmony, Purity, or Supremacy), players can invest in multiple to unlock unique hybrid units and upgrades. Artifact System:
: The expansion replaces the passive diplomacy of the base game with a system centered on Diplomatic Capital . Leaders now have dynamic traits (like Industrialist ) that can be upgraded. Relationships are governed by Fear and Respect