: Players have individual inventories and can take or throw items. A "Power Throw" can knock down other players, forcing them to drop their held items.
One player can act as "bait," leading the AI on a chase while others unlock the basement. Resource Sharing:
Here is the mod’s secret weapon: the AI’s memory is shared. If you and a friend bully the Neighbor by luring him into a shed and locking him in, he will learn not to go into sheds after three loops. The game’s difficulty scales exponentially with player count. A four-player team can clear Act 1 in ten minutes—but Act 3 becomes a nightmare as the AI adapts to coordinated assaults.