| Aspect | v0.361 Extra Quality | v0.400+ (ReSTIR GI) | |--------|----------------------|----------------------| | | Fixed pattern | Stochastic, better convergence | | Performance | Heavy, fixed cost | Adaptive, lighter in simple scenes | | Temporal Stability | Medium (needs high accumulation) | High (native reprojection) | | Edge Smoothness | Slight blur on thin geometry | Sharp, with edge detection | | VRAM Usage | ~1.2GB | ~800MB |
While earlier versions established the concept, the 0.36.1 and surrounding updates introduced several "extra quality" features that transformed it from a niche filter to a nearly essential tool for graphics enthusiasts:
Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly: reshade rtgi 0361 extra quality
shader. If the screen is not showing a clear grayscale depth map, navigate to the
ReShade 4.9.1 or newer is typically required for full feature support. Conclusion | Aspect | v0
: 0.36.1 was one of the final major iterations before Gilcher began evolving the shader into the iMMERSE Pro spectral rendering
: For top-tier quality, use a Ray Amount of 5 and Ray Step Amount of 12+ . This makes lighting more defined and reduces visual noise. This makes lighting more defined and reduces visual noise
This is where "Extra Quality" shines. You can maintain high frame rates while enjoying the absolute pinnacle of ReShade lighting. How to Get the Most Out of It