A persistent issue with post-process ray tracing is "haloing"—where an object in the foreground bleeds light information from the background. Version 0.17.0.2 implements a . This reduces the "ghosting" effect behind moving characters substantially, though it may require slight tweaking per game.
Once in-game, open the ReShade menu (usually the key) and follow these steps: rtgi 0.17.0.2
| Feature | RTGI 0.17.0.2 | Native RTX (e.g., Cyberpunk Overdrive) | | :--- | :--- | :--- | | | Any DX10+ GPU | RTX 20/30/40 series | | Scene Precision | Screen-space only (misses things off-screen) | World-space (full scene) | | Performance Cost | 30-40% FPS drop | 60-70% FPS drop | | Reflections | Indirect diffuse only (no mirror reflections) | Full specular + diffuse | | Moddability | Infinite – tune any game | Game must support RTX SDK | A persistent issue with post-process ray tracing is