Realistic Car Driving Script

[Header("Wheel & Steering")] public WheelCollider[] wheelColliders; // Order: FL, FR, RL, RR public Transform[] wheelMeshes; public float maxSteeringAngle = 35f; public float steeringSpeed = 60f; // Degrees per second public float antiRoll = 5000f; // Anti-roll bar stiffness

float motorTorque = 0; if (currentThrottle > 0 && currentBrake == 0) realistic car driving script

void ApplyAntiRoll()

Static Friction: The grip when the tire is rolling normally. // Order: FL

Lewis reaches for the radio dial. He twists it. Classical music fades in—Vivaldi. RR public Transform[] wheelMeshes

Vehicle dynamics play a crucial role in simulating realistic car driving. The following subsections cover the essential aspects of vehicle dynamics: