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Organization inside the bin
Previous versions allowed basic regex or string matching. The new version introduces multi-layered selective logic. You can now filter by: fgselectiveenglishbin new
Linguists studying English dialects or technical sub-languages can feed large corpora into . The binning engine can separate, for example, 19th-century English from modern English or American vs. British spelling variants. Organization inside the bin Previous versions allowed basic
"source": "./input/en_texts/", "filters": "min_length": 5, "exclude_patterns": ["^//", "^#"], "selective_domains": ["UI", "DOCS"] , "bins": [ "name": "short_ui", "max_chars": 20, "name": "long_docs", "min_chars": 200 ] "filters": "min_length": 5
Then run: fgselectiveenglishbin new --config .fgsconfig --input data.txt
: This file contains the English language data (voiceovers, localized textures, or videos) for the game. Why it's needed