The Frame Editor functions as the visual canvas. Users drag and drop "Active Objects" (movable sprites), "Backdrops" (static images), "Counters" (score displays), and "Listeners" (sound triggers). This WYSIWYG (What You See Is What You Get) interface lowers the barrier to entry immediately, as users do not need to write code to place assets.
is a game and application creation tool developed by Clickteam. It is the middle tier of the Fusion series, sitting between the limited Free version and the feature-rich Developer version.
The community, however, is one of the best assets. The Clickteam forums are filled with veterans who have been using the software for decades. If you have a problem, it has likely already been solved in a forum thread. There is also a massive library of examples available on the Clickteam server that you can download and dissect to learn how mechanics work.
(Remember to specify which option you want.)
Fusion comes with a built-in Physics engine (Box2D). You can easily create "Angry Birds" style games or platformers with realistic weight, gravity, and collision detection without coding physics manually.