The release of represents a significant milestone in the democratisation of high-end PC gaming performance. Originally a niche utility for upscaling low-resolution windowed games, the software has evolved into a powerhouse of frame generation (LSFG) and spatial upscaling that rivals native solutions like NVIDIA DLSS or AMD FSR, but with the unique advantage of being hardware-agnostic . The Evolution of LSFG 3.1
The headline feature of the 3.x branch has been LSFG 3.0. In v3.1.0.0, the developers have focused on . Unlike previous iterations, this version introduces better frame pacing when the base frame rate fluctuates heavily. Users running games locked at 30 FPS can now generate 60 or 120 FPS with noticeably fewer visual artifacts around UI elements and HUDs. Lossless Scaling v3.1.0.0
Windows Desktop Manager (DWM) has historically caused stutters when running LS on a secondary monitor with a different refresh rate (e.g., 60Hz desktop + 144Hz gaming monitor). v3.1.0.0 patches the capture logic to respect discrete refresh rates, eliminating the "micro-hitch" every few seconds. The release of represents a significant milestone in
: The developer has refined the LSFG algorithm to significantly reduce ghosting of moving objects and object flickering . Lossless Scaling v3.1.0.0
Despite improvements, users may still encounter artifacts at high scaling factors and increased input latency compared to native solutions. Getting Started with v3.1.0 To get the best results, it is recommended to: Cap your base FPS at a stable number (minimum 30 FPS). Set the game to Borderless Fullscreen Lossless Scaling Steam Page
A new mode that allows the app to target a specific frame rate rather than just doubling or tripling the base rate. This helps maintain consistency even when the base game performance fluctuates. Enhanced Image Quality:
: Cleaner edges for a more polished look.